This week in Product Management w/c March 27

You’re reading the best articles of this week in product management – March 27 edition.


Product Organization
A Certain Ratio by Ken Norton
How many PMs does your company need, and how many engineers should be in each team? Ken Norton develops the answer “it depends” into more tangible rules of thumb to follow.

Product Design
Design principles: what to do when nobody is using your feature by Brendan Fagan
When a product launch is met by the sound of crickets – what do you do? Fagan describes in this article a process to increase your chances of producing a feature that people actually use.

Interviewing for Product Management
Read the email a Google recruiter sent a job candidate to prepare him for the interview by Sujay Maheshwari
Want to become a PM at Google? A friend of Maheshwari received an email from his recruiter at Google, telling him what to expect in a phone interview with a senior PM at Google.

Product Development
8 Signs You Need A Product Development Framework by Jared Ranere
Implementing processes and frameworks for the sake of it is never good, so how do you know you need one? Ranere lists 8 signs that your company or product organization is in need of one.


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This week in Product Management w/c March 13

You’re reading the best articles of this week in product management – March 13 edition.


Prioritization
Ruthless prioritization by Brandon Chu
Prioritization is one of the most difficult parts of the job as a product manager, while also being essential for success. Brand Chu has in his post laid out a framework for ruthless prioritization, both between and within projects.

Product analytics
Feedback Loops and “Done” by John Cutler
John Cutler has through previous posts discovered that product organizations tend to optimize for delivery rather than validation. In this article, he provides a framework for shifting the focus towards validated learnings.

Communication
Talking Tech with Non-Tech People by Sabrina Gordon
Explaining complex software to customers who may not have a technical background has its challenges, where both parties can be victims of misinterpretation. Sabrina Gordin lists 4 things to keep in mind when explaining tech to non-tech people.

Collaboration
A Designer’s Perspective on Working with Product Managers by David Pasztor
David Pasztor, a designer, describes the work with product managers from a designer’s point of view – how to keep designers motivated, what to expect from them and also what they expect in return from a product manager.


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This Week in Product Management: w/c March 6

You’re reading the best articles of this week in product management – March 6 edition.


Becoming a product manager
New Product Managers — Do This in the First 30 Days
by Melissa Hopkins
A topic that recently came up on roadmap.com, an online community for product management professionals was “What things should a product manager do in the first 30 days on the job?”. Melissa Hopkins lists the 7 things that the Aha! Customer Success team concluded as the most important actions that product managers should take within the first 30 days.

Product Development
How To Successfully Marry Design Sprints and Product Development by Jay Melone
How to move from a finished design sprint into product development is not always easy. Jay Melone presents 4 steps to move from 5-day design sprints to execution.

Product Development
5 Habits to Building Better Products Faster by Hiten Shah
This free and downloadable book shows you what five product habits that you need to find the critical problems that customers have and solve them better than anyone else.

Product Lifecycle Management
Why you should kill your cash cow by Abhishek Madhavan
Despite the depressingly cyclical nature of products being common knowledge and in plain sight, it’s shocking how many companies refuse to see it and leave themselves ripe for disruption. This article gives insight on how to deal with the innovator’s dilemma and not make the jump from a cash cow to another before it’s too late.

Design
Pretend the interface is magic
by Taras Bakusevych
If your user has goals and the product has magic powers to meet them, how simple could the interaction be? This kind of thinking is useful in helping designers think outside the box. This article is a guide on how to identify user goals and reduce the friction for the user when trying to achieving.


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