4 Design Skills Every Product Manager Should Have by Harish Venkatesan
Intuitive Design vs. Shareable Design by Josh Elman
User Experience Design by Peter Morville
User Experience Process Diagram by Silicon Valley Product Group
Myth #27: UX design is about usability by Zoltán Gócza
Which UX Skills should Product Owners and Product Managers have? by Roman Pichler
How to Ruin Good User Experience in 20 Simple Steps by Jacob Creech
10 Characteristics Of A Bad User Experience by Suraj Kumar
First Principles of Interaction Design by Bruce Tognazzini
10 Usability Heuristics for User Interface Design by Jakob Nielsen
8 Characteristics Of Successful User Interfaces by Dmitri Fadeyev
Design Collections for Inspiration
Collection of common flows on mobile sorted by user goals, like sharing, logging in and searching.
Teardowns of onboarding flows with commentary on how it should had been done.
77 ideas on how to improve your UI.
Collection of user interfaces sorted by purpose.
The Best Books about Design that Product Managers Should Read
Don’t Make Me Think, Revisited: A Common Sense Approach to Web Usability by Steve Krug
Since Don’t Make Me Think was first published in 2000, hundreds of thousands of web designers and developers have relied on usability guru Steve Krug’s guide to help them understand the principles of intuitive navigation and information design. Witty and practical, it’s one of the best-loved and most recommended books on the subject.
Smashing UX Design: Foundations for Designing Online User Experiences by Jesmond J. Allen
In this book, the authors provide an overview of UX and User Centred Design and examine in detail sixteen of the most common UX design and research tools and techniques for your web projects, making it the complete UX reference manual. Treat it as the UX expert on your bookshelf that you can read from cover-to-cover, or to dip into as the need arises, regardless of whether you have ‘UX’ in your job title or not.
Simple and Usable Web, Mobile, and Interaction Design by Giles Colborne
This is the first book on the topic of simplicity aimed specifically at interaction designers. It shows how to drill down and simplify user experiences when designing digital tools and applications. It begins by explaining why simplicity is attractive, explores the laws of simplicity, and presents proven strategies for achieving simplicity. Remove, hide, organize and displace become guidelines for designers, who learn simplicity by seeing before and after examples and case studies where the results speak for themselves.